The Sworn — Anchorpoint Police Department badge

THE SWORN®

US Police Precinct Management Simulation

“The badge is easy to put on.
It’s what you carry home that matters.”

⚠ Pre-Alpha — In Active Development

Command West Side Precinct

You are a newly promoted Captain. West Side Precinct is yours — the officers, the fleet, the politics, the consequences. The Sworn is a deep US police precinct management simulation for PC. Every call that comes in needs a response. Every officer you send out carries weight you are responsible for.

This is not an action game. It is a game about leadership, systems, and the cost of the job. You manage from the command chair — reading incident cards, assigning units, reviewing case files, tracking officer welfare, and watching a living city respond to every decision you make.

  • Living City Distinct districts, each with their own crime profiles. Incidents generated from a hidden criminal simulation — what you see on your CAD terminal is not always the full truth.
  • Officer Welfare Every officer has a stress level, trauma history, and behavioural flags running from day one. The job costs people. Whether you notice is on you.
Police cruiser with emergency lights, night alley
Night Patrol — Code 3 Response

⚠ Pre-alpha screenshot — subject to change

A City That Pushes Back

West Side is not a backdrop. It is a living system of distinct districts — each with its own crime profile, civilian density, and atmosphere. The Office District runs white-collar fraud during business hours. The Entertainment District erupts after midnight. The Industrial warehouses attract vehicle crime and break-ins while nobody is watching. The Suburbs seem quiet — until they aren’t.

You cannot win by stacking all your resources on one district. The city balances against you. Neglect the Suburbs and call volume spikes. Pull patrols from Industrial and the theft rate climbs. Every allocation decision ripples outward.

City Centre

Downtown, corporate, daytime crime. White-collar work.

Entertainment

Bars, clubs, nightlife. Assault, D&D, drug offences. Nights and weekends.

Industrial / Port

Smuggling, organised crime, vehicle crime. Quiet by day, busy after dark.

High-Density Residential

Burglary, domestic, drug supply. Volume work.

Suburbs

West outskirts. Lower crime, quiet residential.

⚠ Pre-alpha screenshots — subject to change

West Side Precinct

The precinct is your operational hub. Officers are hired, trained, and managed from here. The vehicle fleet is maintained in the motor pool. Every shift starts with a roll call and ends with accountability.

The station is a physical space in the game world — not just a menu. Officers move through it. The public enter through the front. Your fleet sits outside waiting for your orders.

You can see the duty roster on the wall inside. The phones ring. The CAD terminal is where incidents arrive, where you grade them, and where you make the call that sends officers out into the city.

⚠ Pre-alpha screenshots — subject to change

What You’ll Manage

The Sworn is built on systems that talk to each other. Dispatch feeds investigation. Investigation feeds court. Court outcomes affect officer morale. Officer morale affects the next dispatch. Nothing is in isolation.

Dispatch & CAD

Calls come in. You triage, grade priority, and assign units. Real-time, real consequences.

Investigation

Detectives work case files. Evidence chains. Witness statements. Court-ready or case dropped.

Operational Policing

The day-to-day work of a real precinct — rooted in lived police experience.

Officer Welfare

Stress, masking, trust, treatment history. The system runs from day one. Whether you notice is on you.

Court System

Cases proceed to court. Outcomes shaped by evidence quality, witness reliability, and your decisions.

Station Builder

Multiple room types and quality tiers. Build your precinct from the ground up.

2567

A Real Badge Number

The Sworn is built by a single developer — ex-Royal Navy, retired police Sergeant, medically retired with complex PTSD. The badge number on the logo is a real service number. Badge 2567.

Gaming has been part of life since the Commodore 64 — writing BASIC, learning what code could do before there was any reason to think it would matter. Decades of playing everything from management sims to tactical games followed. But making one? That never felt like the plan.

Then came the darker days. Dealing with PTSD. Processing years of incidents — the things seen, the decisions made, the ones that stay with you at 3am. And in the middle of that, a question that wouldn’t go away:

“What if I had been in charge? Would I have looked after my staff better than I was looked after — or would I have used them as a resource too? Just a number. Just a unit to deploy.”

That question is The Sworn. It started as a personal project — something to work through, a way to ask the question in a space where you could actually answer it differently. But as the game grew it became clear that others would connect with it. Police games have always ignored the human side of policing. The cost of the job. What officers carry home. This is an attempt to change that — to build something honest about what the work actually is.

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